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Dominus Gladiatus Infirmary: How It Heals Injuries

Quick answer

The Infirmary is a Ludus building that treats injuries before they become permanent, and player footage of the game also shows it healing existing injuries over time. It is one of three early buildings you can choose from in the demo's build menu — Gladiator Quarters, Infirmary and Palace — so the practical question is not just what it does, but when to build it instead of the others.

Published Updated Last reviewed
Key facts
Infirmary effectTreats injuries before they become permanentTraining The Perfect Warriors - Dominus Gladiatus (player video)
Fatigue thresholds3+ fatigue = reduced arena health; above 5 fatigue = injuryTraining The Perfect Warriors - Dominus Gladiatus (player video)
Build dateGame released 2026-11-05; Infirmary confirmed in the free Steam demo before launchOfficial Steam store page: Dominus Gladiatus

The Dominus Gladiatus infirmary treats injuries before they become permanent. Learn how it fits with fatigue, resting and the Quarters in your Ludus.

Dominus Gladiatus Infirmary: How It Heals Injuries
Official media
Table of Contents

The Infirmary is a Ludus building that treats injuries before they become permanent, and player footage of the game also shows it healing existing injuries over time. It is one of three early buildings you can choose from in the demo's build menu — Gladiator Quarters, Infirmary and Palace — so the practical question is not just what it does, but when to build it instead of the others.

How injuries and fatigue connect

The Infirmary only matters once you understand where injuries come from. The in-game tutorial, shown in first-hand footage of the demo, spells out the chain:

  • Training and fighting both increase fatigue.
  • At three or more fatigue, gladiators enter the arena with reduced health.
  • Above five fatigue, a gladiator suffers an injury.
  • Fatigue is reduced through gladiator actions or by resting in the Quarters.

So fatigue is the cause and injuries are the consequence. If a gladiator crosses the five-fatigue line, that is when the Infirmary earns its keep: untreated injuries become permanent, which permanently weakens a fighter you may have spent days and denarii developing.

When to build it

  1. Prevent first with the Quarters

    The Gladiator Quarters lets gladiators rest and recover fatigue faster, which stops most injuries before they happen. Player videos repeatedly prioritize it because rested fighters train more.

  2. Add the Infirmary once injuries appear

    When a gladiator picks up an injury despite resting, the Infirmary treats it before it turns permanent. A patch note from the developer (Demo Patch #7, 2026-10-16) even references injury visuals updating after "healing in the Infirmary," confirming injured gladiators are placed there to recover.

  3. Rotate your roster

    Footage shows every arena fight adds fatigue, so alternating fighters keeps everyone under the five-fatigue threshold and reduces how often you need the Infirmary at all.

If you must pick between the three early buildings, the Palace (training speed) and Quarters (faster fatigue recovery) usually come first; the Infirmary is the safety net that stops a bad week from costing you a champion permanently.

FAQ

What does the Dominus Gladiatus infirmary do?

It treats injuries before they become permanent. Player footage also shows injured gladiators healing there over time, and the developer's Demo Patch #7 notes refer to healing in the Infirmary.

Does the Infirmary reduce fatigue?

No — the material shows fatigue being reduced by resting in the Gladiator Quarters or through gladiator actions. The Infirmary handles the injuries that high fatigue causes.

Can injuries become permanent without it?

Yes. The build menu describes the Infirmary as treating injuries "before they become permanent," implying untreated injuries do turn permanent.


Check note: building effects and the fatigue thresholds come from first-hand demo footage by players (Ventex's video, Training The Perfect Warriors) and the developer's official Steam page and patch notes (checked 2026-11-08). Exact Infirmary cost and healing speed in the full release stay unconfirmed; treat demo numbers as estimates.

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